Z-Man Games | Challengers | Board Game | Ages 10+ | 1-8 Players | 45+ Minutes Playing Time

£9.9
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Z-Man Games | Challengers | Board Game | Ages 10+ | 1-8 Players | 45+ Minutes Playing Time

Z-Man Games | Challengers | Board Game | Ages 10+ | 1-8 Players | 45+ Minutes Playing Time

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

Plan for Long Term Gains ” Evaluate each play not only in terms of its immediate outcome but also what it could usher in later down the road toward victory when conditions are right. If an effect puts card(s) on the exhaust pile, the cards are moved to a faceup pile. This pile has no limit and cards in it have no effect. Moving cards to the exhaust pile can help clear your bench so you do not lose. Aside from starter and Robot cards, each set contains 4 copies of every card unless the card specifies "Rare" or "Common". In this case, the number of copies is shown on the card itself. A human player can play against the Robot opponent. The rules for a 2-player game are followed, including the possibility to win early with an advantage of at least 11 fans after a Match Phase. After this, for 3-8 player games, only 2 players qualify for a final match by having the most fans after all 7 rounds.

After players are done drafting and banishing cards, a new round will take place. To do so, players change places in the table according to the tournament's match schedule to be always facing new opponents (except in a 2-player game). Coins are flipped to define the starting players and the round begins. The game proceeds until the end of the seventh round, when final scoring is done after the winning players receive their trophies. And The Finalists Are… Since its launch in 2005 at the London Toy Fair, where it was awarded “Most Innovative Game”, Challengers has gone on to become one of Britain’s top family board games and has sold millions of copies worldwide. Even today there is a loyal following for Challengers with tournaments often taking place online and at special events like geek conventions all over the UK. In 2014 it was featured in a global advertising campaign for Microsoft TV devices which saw celebrities from around Britain playing the game together. In 2017 Challengers was also featured on ITV’s popular show Catchphrase! Benefits of Playing Challengers Different cards become available during each race, with more powerful ones entering into play as the game progresses. It is true the Robot mechanism does have a number of design flaws, which have already been noted above, but this is only a minor niggle. You don’t have to play with the Robot at all, providing that you can find the right number of players to join in. For 1-2 players, if a player has an advantage of at least 11 fans after a Match Phase, they win immediately. Otherwise, the player with the most total fans after 7 rounds wins.From the bench: Their effect applies as soon as this card is on the bench and is active as long as it remains on the bench. The power bonuses of multiple cards with the same name add up.

In 3-7 player games, the Robot does not keep any trophies it wins. It thus earns no fans and can never be a finalist. In flag possession: Their effect applies as soon as the flag is placed on this card and is active as long as the flag remains on it.

Details

Always Pay Attention – Stay on top of the progress of each player in the game and be aware of any influential cards that have been acquired or played. After 8 games playing each player once or multiple times depending on the player count, the two players with the most fans go into a grand final.

Any 1-on-1 card game like Magic the Gathering or Keyforge can and is played in a tournament form. But there are not many games that have it built into the game system itself. Challengers! Review Positives One of the nice things about Challengers! is that, although the rules can be learnt in under 10 minutes, the gameplay itself is compelling. A really fun game that I really want to own but I don’t think it will appeal to enough players for me to add it to my collection. If a card does not have a bolded keyword, its effect happens when it is revealed. Effects are resolved as much as possible. If a card gets an immediate power bonus, it maintains it even in flag possession. Maintain Balance ” Keep an even balance between offense and defense; too much aggression often leads to defeat against those who “know how to bide their time” until conditions are optimum for their desired end goal! Comprehensive Review

Having played with the Robot on several occasions, I can confidently say that it is very hard to lose against this player, especially in later rounds when more powerful character cards start entering the races. It’s true that the rules do suggest ways of increasing the difficulty level when playing against the Robot, but even so the gameplay is better when the Robot isn’t in play. Challengers is developed by Z-Man Games in collaboration with 1 More Time Games, a Vienna-based indie board game studio”, Z-Man says in Thursday’s press release. While Z-Man has games like Love Letter and Pandemic under its publishing belt, 1 More Time Games is so far only known for publishing duelling card game Riftforce. What all of this means is that the game plays best with an even number of players. Four, six or eight players are ideal. You can play with two players, too, but remember: more people equals more fun. Ultimate Verdict The fact that all of the races takes place at the same time keeps the game exciting. Even when playing with the maximum number of players, there is no laborious waiting around for things to happen. All the action takes place at the same time.



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